Camera + Lighting Tutorial
Lighting
Start with an empty scene and create an empty plane so you can see the lighting once we add it later.
Afterwards go to Create>Light>Directional light to choose the light that you will be using most of the time. It creates light in the general direction that it is pointing. To have a scene properly lit you will most likely need three directional lights covering most of the scene with varying intensities. This is called three point lighting
You can also use other lights by going to Create>Light>... These other lights include spot light, which creates a light in a cone shape. Another light is the ambient light which projects light in all directions around it.
You can go the Channel Box to edit the intensity color or placement of any light that you set.
You can also press the 7 key on your keyboard to view the lighting in your scene as you work on it.
Camera
Next up is cameras. To Create>Cameras>Camera. It creates a camera that you cad move around. To view through the camera go to double view and on the left screen go to View>Cycle Through Cameras. You can move the camera around and you can see the camera through the 1st person view on the left side of your screen. you can even set a key frame at 0 to lock it in place.
Hopefully with this little bit of knowledge on cameras and lights you will be able to properly set up a scene for your project.




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