Computer

Computer

Tuesday, December 8, 2015

Semester 1 reflection


                   Semester 1 Proegress


Hello, today I will be showing you what I have created over the duration of the first semester of animation essentials class.


For my project I worked in a game engine called unity with Jeremy Ingalls. The picture above shows my first room in the building that I made. This year so far I learned the bare basics for unity and plan on learning more over Christmas break.

My project is essintally just a building where you walk around in as a first person character. It has four rooms right now with doors that open on a timer. Originally I wanted my doors to open when an entity would go within its collider (which would be near it), however, this required coding, so I took my project home a couple days to figure out how to code in C#. After multiple hours in school and out I decided to work on other things first and I plan to learn how to code in C#.



My final produced resulted with no actual script, but they do include moving doors and colliders on every object. I modeled every object in the building excluding the cabinet, the desk, the boxes, pallets, barrels, and a wet floor soon. Things I spent a lot of time include the generator in the final room, opening the door automatically because that required me to use a system called Mechanim so I had to learn how to use that (I can't use Mechanim to its full ability currently because once again my main problem is I don't know how to script with C#). I also made a vault door but due to time constraints I wasn't able to make that open automatically.


I used maya to model and texture everything including some unused models that I might repurpose in the future which includes an untextured factory type building, a drone with a security camera on it and a robot with plugs for  hands which I also created a walk cycle for along with a jumping animation and a plugging animation. Initially I wanted to have the robot be the character that you played as, but once again this required me to figure out C#.





 A few problems, other than C#, that I came across included textures being buggy when being put into unity, Colliders not working and everything being sized proportionally. For the most part I believed I fixed those problems excluding the main one.

Overall I feel like I spent my time pretty well, I modeled some characters, environments, objects and Im learning an entirely new program. I of course would have liked to accomplish more on the Unity front but I will be working on that until I start my next project.














No comments:

Post a Comment